AI Music for Video Games
Original loops, boss themes and menu music for indie developers who need a soundtrack without a composer's budget or timeline.
A soundtrack is one of the more expensive line items in an indie game budget, and it is also one of the hardest to prototype — you often need placeholder music just to feel out a level's pacing long before you can afford a composer. Autunes generates original tracks from a text description, so you can score a menu, a boss fight or a whole level in the time it takes to write the brief.
Describe the scene: a tense boss theme with a driving low end, a calm exploration loop for an overworld, an 8-bit-flavored menu jingle. Autunes composes the full arrangement, and Studio tools let you pull it apart afterward — six-stem separation for adaptive mixing, MIDI export for reworking in a DAW, and audio-to-audio remix for reshaping a track that is close but not quite right.
Why creators choose Autunes
Seamless loops
Ask for a loopable track and Autunes composes with a clean start and end so it repeats in-engine without an audible seam.
Any scene, any mood
Boss themes, overworld exploration, menu music, victory stings, ambient dungeon beds — describe the scene and get a matching score.
Stems for adaptive audio
Six-stem separation splits a track into drums, bass, melody and more, useful for layering intensity as a fight escalates.
MIDI export
Pull the composition into a DAW or game audio middleware for further editing or re-instrumentation.
70+ genres
From chiptune to orchestral to synthwave, matched to the game's art direction.
Commercial license on paid plans
Ship the soundtrack in a released, monetized game with Pro or Creator.
Scoring a game level by level
Treat each distinct game state as its own prompt rather than trying to cover a whole level with one track. A game typically needs several short, purpose-built pieces rather than one long composition, and generating them separately keeps each one focused on its scene.
- Menu / title theme: sets the game's tone before any gameplay starts
- Exploration loop: lower energy, built to repeat for minutes at a time without fatiguing the player
- Combat / boss theme: higher tempo and tension, often built in layers for adaptive intensity
- Victory / game-over stings: short, a few seconds, marking a clear state change
- Ambient beds: quiet, textural loops for menus, pause screens or dialogue scenes
Getting a loop that actually loops
A track only reads as a loop if the end flows back into the beginning without a break in rhythm or a lingering tail. Say so directly in the prompt — 'seamless loop, no fade-out, no long tail' — and test the export by playing it back to back in your engine or a DAW before wiring it in. If a track's ending still has a soft fade, the audio-to-audio remix tool can reshape the tail without regenerating the whole piece.
Frequently asked questions
Pay once, the song is yours — 0% royalties.
Buy Pro or Creator and every song in your account is yours; or own a single song for ₹9 in India or US$1.79 abroad, where it also gives back the credits the song cost to make (10, or 15 for Zori5.5 XL), so your next song is free. Use it commercially anywhere, release it on Spotify, Apple Music and JioSaavn, and keep everything it earns — Autunes takes no royalty. Every song comes with a creation certificate. How ownership works
Can Autunes generate music that loops seamlessly for a game engine?
Yes. Ask for a seamless loop with no fade-out in the prompt, and test the exported file back to back before wiring it into your engine to confirm the transition is clean.
Can I get stems for adaptive or layered game audio?
Yes, using six-stem separation, which splits a generated track into drums, bass, melody and other stems you can layer or mute as gameplay intensity changes.
Can I edit the music further in a DAW?
Yes. MIDI export lets you bring the composition into a DAW or game audio middleware for re-instrumentation or further arrangement.
Can I use AI music in a game I sell or monetize?
Pro and Creator plans include a commercial license covering released, monetized games. Free-plan tracks are for personal and non-commercial projects.
How many tracks does a typical indie game need?
Most games need several short, purpose-built pieces — a menu theme, one or two exploration loops, a combat theme and a few stings — rather than one long score, since each covers a different game state.
Can I get chiptune or retro-style game music?
Yes. Describe the era and style you want — 8-bit, 16-bit, synthwave, orchestral — and Autunes composes in that direction across its 70+ supported genres.
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